• complete
  • faulty / incomplete
  • not implemented yet
  • antiquated
  • works differently
  • Global
    • Graphics3D
    • Dither
    • WBuffer
    • AntiAlias
    • Wireframe
    • HWMultiTex
    • AmbientLight
    • ClearCollisions
    • Collisions
    • UpdateWorld
    • CaptureWorld
    • RenderWorld
    • ClearWorld
    • LoaderMatrix
    • TrisRendered
  • Texture
    • CreateTexture
    • LoadTexture
    • LoadAnimTexture
    • FreeTexture
    • TextureBlend
    • TextureCoords
    • ScaleTexture
    • PositionTexture
    • RotateTexture
    • TextureWidth
    • TextureHeight
    • TextureBuffer
    • TextureName
    • GetBrushTexture
    • ClearTextureFilters
    • TextureFilter
    • SetCubeFace
    • SetCubeMode
  • Brush
    • CreateBrush
    • LoadBrush
    • FreeBrush
    • BrushColor
    • BrushAlpha
    • BrushShininess
    • BrushTexture
    • BrushBlend
    • BrushFX
    • GetEntityBrush
    • GetSurfaceBrush
  • Mesh
    • CreateMesh
    • LoadMesh
    • LoadAnimMesh
    • CreateCube
    • CreateSphere
    • CreateCylinder
    • CreateCone
    • CopyMesh
    • AddMesh
    • FlipMesh
    • PaintMesh
    • LightMesh
    • FitMesh
    • ScaleMesh
    • RotateMesh
    • PositionMesh
    • UpdateNormals
    • MeshesIntersect
    • MeshWidth
    • MeshHeight
    • MeshDepth
    • CountSurfaces
    • GetSurface
  • Surface
    • CreateSurface
    • PaintSurface
    • ClearSurface
    • FindSurface
    • AddVertex
    • AddTriangle
    • VertexCoords
    • VertexNormal
    • VertexColor
    • VertexTexCoords
    • CountVertices
    • CountTriangles
    • VertexX
    • VertexY
    • VertexZ
    • VertexNX
    • VertexNY
    • VertexNZ
    • VertexRed
    • VertexGreen
    • VertexBlue
    • VertexAlpha
    • VertexU
    • VertexV
    • VertexW
    • TriangleVertex
  • Camera
    • CreateCamera
    • CameraProjMode
    • CameraFogMode
    • CameraFogRange
    • CameraFogColor
    • CameraViewport
    • CameraClsMode
    • CameraClsColor
    • CameraRange
    • CameraZoom
    • CameraPick
    • PickedX
    • PickedY
    • PickedZ
    • PickedNX
    • PickedNY
    • PickedNZ
    • PickedTime
    • PickedEntity
    • PickedSurface
    • PickedTriangle
    • CameraProject
    • ProjectedX
    • ProjectedY
    • ProjectedZ
    • EntityInView
  • Light
    • CreateLight
    • LightRange
    • LightColor
    • LightConeAngles
  • Pivot
    • CreatePivot
  • Sprite
    • CreateSprite
    • LoadSprite
    • RotateSprite
    • ScaleSprite
    • HandleSprite
    • SpriteViewMode
  • MD2
    • LoadMD2
    • AnimateMD2
    • MD2AnimTime
    • MD2AnimLength
    • MD2Animating
  • BSP
    • LoadBSP
    • BSPAmbientLight
    • BSPLighting
  • Plane
    • CreatePlane
  • Mirror
    • CreateMirror
  • Terrain
    • CreateTerrain
    • LoadTerrain
    • TerrainSize
    • TerrainDetail
    • TerrainShading
    • TerrainHeight
    • ModifyTerrain
    • TerrainX
    • TerrainY
    • TerrainZ
  • Listener / Audio
    • CreateListener
    • Load3DSound
    • EmitSound
  • Entity Movement
    • ScaleEntity
    • PositionEntity
    • MoveEntity
    • TranslateEntity
    • RotateEntity
    • TurnEntity
    • PointEntity
    • AlignToVector
  • Entity Animation
    • LoadAnimSeq
    • SetAnimKey
    • AddAnimSeq
    • ExtractAnimSeq
    • Animate
    • SetAnimTime
    • AnimSeq
    • AnimLength
    • AnimTime
    • Animating
  • Entity Control
    • FreeEntity
    • CopyEntity
    • EntityColor
    • EntityAlpha
    • EntityShininess
    • EntityTexture
    • EntityBlend
    • EntityFX
    • EntityAutoFade
    • PaintEntity
    • EntityOrder
    • ShowEntity
    • HideEntity
    • NameEntity
    • EntityParent
    • GetParent
  • Entity State
    • EntityX
    • EntityY
    • EntityZ
    • EntityRoll
    • EntityYaw
    • EntityPitch
    • EntityClass
    • EntityName
    • CountChildren
    • GetChild
    • FindChild
    • EntityPick
    • LinePick
    • EntityVisible
    • EntityDistance
    • DeltaYaw
    • DeltaPitch
    • TFormPoint
    • TFormVector
    • TFormNormal
    • TFormedX
    • TFormedY
    • TFormedZ
    • GetMatElement
  • Entity Collision
    • ResetEntity
    • EntityRadius
    • EntityBox
    • EntityType
    • EntityPickMode
    • EntityCollided
    • CountCollisions
    • CollisionX
    • CollisionY
    • CollisionZ
    • CollisionNX
    • CollisionNY
    • CollisionNZ
    • CollisionTime
    • CollisionEntity
    • CollisionSurface
    • CollisionTriangle
    • GetEntityType
  • 3D Maths
    • VectorYaw
    • VectorPitch
  • Graphics Mode
    • CountGfxModes3D
    • GfxMode3D
    • GfxMode3DExists
    • GfxDriver3D
    • GfxDriverCaps3D
    • Windowed3D
    • HWTexUnits